Coco's Adventure Box

$74.99
sold out

Coco’s Adventure Box is a therapeutic activity box for kids facing serious health challenges. Designed to help children process the emotional challenges of illness and medical treatment. Featuring an illustrated story kids play along with, with costumes, props, and activities—all designed to build resilience. Tested and approved by hospitals, caregivers, and mental-health professionals. Ideal for children ages 5-8. More creative, impactful, and fun than a traditional care package.

Coco’s Adventure Box is a therapeutic activity box for kids facing serious health challenges. Designed to help children process the emotional challenges of illness and medical treatment. Featuring an illustrated story kids play along with, with costumes, props, and activities—all designed to build resilience. Tested and approved by hospitals, caregivers, and mental-health professionals. Ideal for children ages 5-8. More creative, impactful, and fun than a traditional care package.

What’s Included

  • An illustrated children’s book telling the story of a child on a sea adventure as a metaphor for a healing journey, with dry-erase activity pages

  • 15+ lessons and activities addressing common challenges faced during medical treatment, such as a sense of loss of control, isolation, physical discomfort, altered appearance, boredom, sadness, & repressed emotional expression

  • Costumes, props, and materials to play-along with the story: i.e. a captain’s hat, dry-erase markers, knit mermaid tail blanket, treasure map puzzle, kaleidoscopic glasses, message-in-a-bottle, rainbow pop-it fidget toy, glow in the dark stars, mini USB flashlight

  • 6 goodie bags, containing these gifts to be opened one chapter at a time, extending the fun over days

  • Ideal for children ages 5-8


Chapter by Chapter Preview

Chapter 1: Setting Sail

Value: Inspire the imagination. Give kids tools to realize their dreams and manage emotions.

Story: Coco embarks on a magical ship that can only be steered by the dreams of what she wishes to experience/feel.

Activities/items:

  • Captain’s hat: For a child to wear while they practice dreaming up what they wish to experience/feel—to steer their own ship.

  • Dry erase markers: To use throughout the book to do activity pages repeatedly.

  • Series of dry-erase activity pages where the child is prompted to imagine what they wish to experience, how that experience would make them feel, and what they can do today to feel that way.


Chapter 2: A Pirate Puzzle

Value: Instill a sense of accomplishment; shift perspective.

Story: Pirates come aboard the ship and ask the clever captain Coco to help them piece together their shredded treasure map in exchange for a piece of the treasure.

Activities/Items: 

  • Treasure map puzzle: Kids put the puzzle together to open a separately wrapped piece of treasure. The puzzle comes on a tray so it can be done anywhere — even in bed — and easily put aside.

  • Kaleidoscope glasses: This is the treasure they get to unwrap when they complete the puzzle. Comes with a note with a perspective shifting prompt: “How can you look at something old and ordinary in a new and beautiful way like a kaleidoscope?”


Chapter 3: Mermaid Playdate

Value: Transformative play; comfort.

Story: Coco gets transformed into a mermaid for the day for a mermaid playdate.

Activities/Items: 

  • Knit mermaid tail blanket: For playing dress up (even if confined to a bed) and feeling cozy.


Chapter 4: Penpaling

Value: Emotional expression 

Story: Dolphins deliver a message in a bottle from Coco’s dog.

Activities/Items: 

  • Message-in-a-bottle: Coco’s dog provides a humorous life update and asks the child to write back with how they are feeling. Extra stationary is provided. This is based on the success of pet pen pal programs at hospitals to get children to express emotions they otherwise wouldn’t to an adult.


Chapter 5: Cloud Spotting

Value: Fight boredom without electronics, even if stuck indoors, using your imagination.

Story: Coco fights boredom from the ship’s deck spotting shapes in the clouds and making up stories about them.

Activities/Items:

  • Dry erase activity page for drawing shapes in clouds they see outside their window

  • Rainbow pop-it fidget toy: For soothing boredom or anxiety.


Chapter 6: Glow in the dark

Value: Cultivate positive thinking and sense of connection to others.

Story: Coco witnesses bioluminescence for the first time. Used as an analogy for a lesson on the power of positive thoughts.

Activities/Items:

  • Dry erase activity pages for writing the happiest thoughts they can think of.

  • Glow-the-dark stars & flashlight: Smalls stars provided for decorating a night scene page. Big stars provided for writing down the names of people they’d like to wish well. They are prompted to send their happy thoughts to them as they charge the stars with the flashlight and then watch them glow.


FAQ